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Their knowledge of the real world can be enough to let them reason it out. If I say I've got 3000 kilograms of silver ore on a mountain top, but silver can't go through portals, and I can only carry 450 kg at a time, that's a puzzle casuals understand. If I try to explain how crit damage, crit rate, and basic attack damage combine multiplicatively, casual gamers do not care.
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The restrictions add a tangible, relatable challenge to simple tasks. Valheim uses slots AND weight and is generally very restrictive. Resident evil makes it so you know you can't fit all these things and juggle them which in some make resources feel scarce and hard to come by, and make it a real dilemma on what you bring and if you even use the better gear because who knows if you can replace it.īreath of the wild also uses slots well to force different styles of play, and to be in the lookout for scavenging, also making durability a common mechanic and problem to solve in some interesting ways. And as much as inventory management is in some of these games, using Minecraft as an example, it's not a feature or mechanic, it's an arbitrary chore to do as fast as you can so you can get back to playing the game and building or adventuring or mining. This helps limit and make taking care of what you thing with you seem more important, where Minecraft and some weight based systems it's less about what items you have, and more with the ways you're interacting with the world actively such as fsctorio, satisfactory as well. Some tile based also have different item stacks take up different sizes and shapes of tiles which makes inventory management like Tetris, such as resident evil, and some older Diablo type RPGs. I think weight is a vague concept that is hard to imagine with 200 cheese wheels, but seeing that you have 7 stacks of cobblestone, so you can out 20 more in the chest is a very tactile way to experience it.
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Depending on the concept of the game, sometimes even just unlimited inventory is great, or large enough that it'll likely never come to capacity.īesides that, slot based tends to feel nicer, and more concrete or tangible for some reason.